Things I've been doing lately
I've actually been writing quite a lot and doing some rather interesting things. Unfortunately, I haven't really found much time to update here, so here's a brief recap of stuff:
- I've done some blogging over on the Creative Commons Labs blog. I plan to do more soon, but for now there's a post called Understanding the State of Sanity via Whiteboards and Ascii Art and CC.Engine and Web Non-Frameworks.
- I've participated in the PyCon video recording crew again.
- I've given a number of talks at ChiPy, but the only one I am going to bother linking to is this this talk on Git and GitPython.
- I suggested that the Durian Project should run a sprint (I'm credited as "cwebb" in that post). They did, and it was a stellar success, by their own words. Sadly, I was recording video at PyCon and was thus unable to participate. I'd like to write more about why this is significant soon beyond what is immediately obvious... hopefully I'll find some time.
- I've been coding a whole bunch of things. One of the things maybe that I'll get up soon is a simple cgit-like git web interface called wsgit. Although, Will has been working on that more recently than I have, because he's awesome. (He's also been working on curating Python Miro Community... have you seen that?) I've been working on a number of other smaller wsgi applications that hopefully I can better announce (and get to a publicly usable state) soon.
- I've been hanging out at Pumping Station One, local Chicago hackerspace.
- I won a weekend challenge on the BlenderArtists forums.
As for that last one, there's no "real" prize for winning a Blender weekend challenge other than suggesting the title of the next contest, but this may be one of the thing I am most proud of anyway, because I think the final product came out really well. It is the first piece I've finished in Blender that I feel really happy with. More importantly, I redid the piece a bit after the contest. We got it printed and Morgan framed it, and we gave it to my father for Christmas. This was important to me, as my father is the one who got me interested in cartooning and animation at an early age in the first place.
There's an even much bigger thing I've been working on that's almost ready for public viewing and consumption, but it's not ready for viewing yet. But I promise I'll blog here when it is instead of waiting for an overwhelming blogpost. :)
In the meanwhile, my identi.ca account is where it's at.