- Sintel is the Blender Institute's third "open movie". Could you describe what "open movie" means to the Blender Institute? # - [When some people hear the term "open movie" they initially think # of an open-to-the-public SVN repository and a lot of community # involvement, but] the majority of the Blender Institute's films are # developed behind (largely) closed doors until release. With each # new project there seems to be a bit more community involvement in # the project, - What's the development of a film like Sintel like as in terms of internal development vs community involvement in production? Has that dynamic changed at all from work to work? - Blender Institute projects have a rare but heavily developed intersection between free and open source software (Blender the software and its developer community) and free culture (the films the Blender Institute produces). How related and similar are these worlds? - [possible followup] How does that dynamic play out with the artists working directly with developers at the Blender Institute? - How has the chose of the Creative Commons Attribution license affected your works? - What kinds of things have you seen / do you expect to see post-release of a project such as Sintel? - Might there be a Sintel game (Project Jackfruit?) using the Blender Game Engine like there was a game following Big Buck Bunny (Yo Frankie)? - [Probably not a question for publishing, but while Ton is here :)] You've mentioned bundling some stock models, textures, materials with Blender under the public domain. Have you considered using CC0[, an effort to internationalize the public domain]?