And now for a post that isn't me whining about politics.
It's recently become apparent to me just how many projects I have floating around. Some of them are right on the brink of completion, some of them in the earliest stages. Since I'm trying to figure out exactly what I'm going to be working on at the moment, I figure I'll list them out here, along with priorities and completion levels, as I see them.
|Project||Completion||Priority||Status & Description|
For the most part, the blog is in a good spot. It works, obviously, but it still lacks a drafts and save-preview-publish workflow. Currently I'm posting posts in my test environment to make sure they're working before I take them live.
There are a couple of other features I'd like to add, such as tagging and "edit logging", but those can wait.
I haven't even started on this, but it's definitely critical for the success of my site. I do a lot of artwork, and one of the main reasons I wanted to even start this website was so that I could have a place to show off all the things I'm working on.
In fact, I've had a few projects that I've been wanting to show off on here, but its not really possible until I get the gallery up and running.
|Web based media player||2%||medium||
A while ago I wrote a frustrated email at my work complaining about the awful, repetitive music we play on the radio there. I proposed that I would build a web-based music player where we could all upload music and collaboratively set playlists, vote for what songs we like, et cetera.
It sounds like an overly ambitious project, but I think it will happen, since I'm being told that, while I can't work on it on-hours at work, they'd be willing to fund for late-night hacking pizza, etc. One of my coworkers, Tamas, is down for collaborating with me on this one too.
I've paper-prototyped the whole thing, I've learned the basics of gstreamer, and I already know how to do web development, so I expect that all will go well with it.
|Blender-based fanart||60%||low||This is something I've just been doing for fun in my relaxation time. I'm doing a fanart for a comic that I like. It's surprisingly coming along really well, but it doesn't take any sort of priority. Still, I don't want it to totally fall off the radar.|
|Getting my Openmoko phone to work nicely||70%||high||I'm actually able to make calls with this every now and then... or I was, until I updated to a broken image. Maybe this wouldn't take as high of priority except that I paid a good deal of money for this thing and I continue to pay for service for it. Well, I knew it was a developer version when I bought it. Mostly I wanted to support the project. However, I hear that there are Python bindings coming soon, which would make this a whole lot cooler. Maybe I'll blog a bit more about my experiences thus far later.|
This might raise in priority soon, but my friend Jeff and I have worked on some game development in the past, and are meeting up this Sunday to talk about some new development soon.
Currently I'm putting the priority here as low because we haven't agreed on any specifics, and it isn't clear how far this project is going to make it yet. Who knows? It might become significantly higher in priority soon.
My long dead comic, Lingo... oh how I miss working on you. :(
Unfortunately, I just don't know where I should go with this comic at the moment. I'm not as happy with the original storyline I sketched out for it, and overtime I've come to regret having named the characters after me and my friend.. it just seems far too egotistical.
That being said, I've sketched up some new ideas that I would actually be fairly enthusiastic about pursuing. I just really don't know what to do about the characters, and that's really largely why nothing has happened since I've graduated.
I think if we revisited the collision code this could be a feasible project, but I don't feel any momentum for it at the moment.
Now here's a project which I could almost kick out the door this weekend (and maybe I should).
PyStage is, as the name might suggest, an animation system for python. Not only that, but it already works in its present state. In fact, I've already given a talk about it at ChiPy. (I show up about 32 minutes into the video.)
So why haven't I released it yet? Partly a fear that nobody else will find it useful, and partly because I haven't put up any sort of page for it. Maybe I should just get over my fears and put up some page for it on Google Code or something.
Well that's about the summary of things. I guess there's a lot more that I've put on my plate than I even realized. This isn't even considering the volunteering I've been hoping to do. But this weekend, I'm going to limit myself to working on the gallery code, finishing the blog code here on dustycloud, and exploring that web game idea with Jeff a bit. And next week I'll really, honestly kick PyStage out the door.